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Alco hh660 railworks download
Alco hh660 railworks download






alco hh660 railworks download
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The texture,txt file (grey ) requires an Alpha=.

alco hh660 railworks download

You should be able to get exactly the effect you need. I had a look at and it requires two fixes, but it's not clear which you have already done.

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Yes it's a bit confusing in that folder, the Window TGA is for the square side Windows 1 either side to rear of the door, glass TGA is for the number thingy on the ends.ĪlphaHint I think defaults to semitransparent if it's missing. The good news is that it worked Malc and I thank you and SailorDan for replying and your input.Appreciated I had spent enough time on this so what is another 10 minutes? You know how it goes with Trainz guys and I just HAD to do the check. Too late tonight for me to have a go so I will try it out in the morning. I DID find two typos where grey=Grey and window= windows so there may be other issues. These are the included files relating to anything glass.

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Grey opaque.texture plus tga of the same name Glass-black.texture plus tga of the same name One question though - I read in the wiki that the Alpha should be a BMP? is that correct? I have copied the file contents so you can have a look. Not perfect but to me a looks a lot better. Then do exactly the same for the interior / Cab NBL type 4 cab

alco hh660 railworks download

Opacity looks to have been done at mesh level. OK got it open grey and edit to read as follows: I've had a look here, I would say the problem was more of a misted up Window than frosted. I presume you have checked that the texture.txt files in the problem asset include the 'Alpha=.' entry in addition to confirming that the the alpha channel is in the image. I agree with you that there is a Tane issue as the windows worked in TS12.Ĭheck the texture type in the two meshes - the T:ANE issue is related to certain texture types. I agree with you that there is a Tane issue as the windows worked in TS12. I will just have to fiddle with the images. So I am using a set of images that work in one engine but not the other. Both engines are by the same person and the configs are very close/similar.

alco hh660 railworks download

If I copy the glass files into the 29 they do not work. However the problem might also be in differences in the way that T:ANE handles opacity for certain texture types. If the image file doesn't have an alpha channel, then add one and make it mostly transparent. If the texture.txt file for the window image includes an 'Alpha=.' line then you need to adjust the opacity of the alpha channel in the image file. The problem is most likely in the images themselves. I have compared the configs and they are the same/similar so it must be down to interpretation in IM file. It is fine in his 31 and 33 assets but the 29 shows "frosted" glass for want of a better description. I have been able to sort out the class 31 and 33 so that Tane is happy with them but the class 29 is causing me a problem.Īgain, the 29 tidies up to a Tane standard but the windows / glass will not function properly. They are on the DLS as TMZ 06003 who had updated them at some point. Having moved all my assets from TS12 to Tane I am finding that some engines are not working as they should. I could do with a bit of help to fix some assets if anyone can spare a minute or two please.

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View Full Version : Updates for old assets and modifications () Trainz Discussion Forums > Mainline - Trainz Discussion () > General Trainz () > Updates for old assets and modifications I'm kinda hoping what they are talking about below might help you.? Lets take a walking tour around the museum to take a closer look at some of Bendorseys small (but Big) contributions towards the route so far. I re-added the missing Google Map Assets and I just finished re-laying the track work, then I have to re-orginizing the scenery back in place at Johnson Siding which has begun. Hello everyone, I just started working on the route once again.








Alco hh660 railworks download